FoodSmart
A Sustainable App To Reduce Food Waste And Hunger
OVERVIEW
TIMELINE
July 2022-April 2022
SKILLS
Collaboration
Wire framing
Prototyping
User flow
Branding
TOOLS
Figma
Figjam
Large quantities of uneaten food end up in landfills each year, and a large percentage of this is connected to markets and restaurants go-er scraps.
This sustainability app design was created for the 2022 UMO.Design Innovation Challenge. The theme for this challenge is โDesign for Crisis.โ
The questions I considered was
(1.) How can we make these systems robust/sustainable?
(2.) How can we help people overcome post-crisis trauma?
Large quantities of food that would previously be placed in landfills can now be repurposed and distributed. The goal of FoodSmart, is to avoid depletion of resources and drive sustainability. The byproduct of this system will help decrease food insecurity/shortages for those who face food insecurity.
Supermarket/restaurant owners take part in solving the food waste and shortage issues, meanwhile residents also contribute to repurposing unsold food. Excess food scraps that are unnecessarily placed in landfills eventually contribute to 12% of total global methane emissions, which eventually release extra methane into the atmosphere, which contributes to global warming.
This is the flow someone with excess food would take to post a listing.
Customer Flow
This is the flow a customer would take to access repurposed food.
Restaurant Owner and/or Individual Posting Flow
USER FLOWS
Prototype
Prototype
TAKEAWAYS
Doing this project showed me the impact of working with a team of 2 other UX designers, and how rewarding it is to have the camaraderie of putting our heads together to create a solution that we were so proud of. This was also my first time competing in a design challenge/hackathon. And even better yet, our team made it to the finalists! Here is the slides that we presented to the finalists live.